I use my experience of more than fifteen years in the games industry to bring a variety of artistic and problem-solving skills to current projects. My work includes a wide variety of games ranging from indie projects to AAA games as both a Environment Artist and Art Director.

- Expert with 3D Studio Max, Maya, Substance, Zbrush and Photoshop 

- Experience with major game engines including Unreal/Unity and lots of proprietary tech.

- Modeling, sculpting, texturing, and lighting of in-game environments and assets

- World Building and layout experience 

- Design and concept development using traditional artistic skills

- Pipeline development experience

- Lots of experience tutoring junior artists

Professional Experience:
Super Evil Megacorp, Airship Syndicate, Firaxis Games, Riot Games, Blizzard Entertainment, Wayforward Technologies, Meteor Games.
Worked on Projects For:
Konami, Amazon, Atari and WB.